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Unreal Engine C++ API Reference > Runtime > Engine > FPrecomputedLightingUniformParameters
Type | Name | Description | |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzFirstMemberId, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdStaticShadowMapMasks, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdInvUniformPenumbraSizes, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdLightMapCoordinateScaleBias, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdShadowMapCoordinateScaleBias, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdLightMapScale, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdLightMapAdd, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdLightmapVTPackedPageTableUniform, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdLightmapVTPackedUniform, |