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Unreal Engine C++ API Reference > Runtime > Engine > FPrecomputedLightingUniformParameters > zzAppendMemberGetPrev
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
Include | #include "LightmapUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
&40;
zzNextMemberIdLightMapAdd,
TArray< FShaderParametersMetadata::FMember > &42; Members
&41;