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Unreal Engine C++ API Reference > Runtime > Engine > FPlanarReflectionRenderTarget
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PlanarReflectionSceneProxy.h |
Include | #include "PlanarReflectionSceneProxy.h" |
void SetActiveGPUMask
(
FRHIGPUMask InGPUMask
)
Remarks
Changes the GPUMask used when updating the reflection capture with multi-GPU.