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Editor information about where and how an instance was placed
| Name | FPlacementInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Instances/InstancedPlacementClientInfo.h |
| Include Path | #include "Instances/InstancedPlacementClientInfo.h" |
Syntax
struct FPlacementInstance
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Flags | uint32 | Instances/InstancedPlacementClientInfo.h | ||
| ZOffset | double | Instances/InstancedPlacementClientInfo.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AlignToNormal
(
const FVector& InNormal, |
Instances/InstancedPlacementClientInfo.h | ||
FTransform GetInstanceWorldTransform() |
Instances/InstancedPlacementClientInfo.h | ||
void SetInstanceWorldTransform
(
const FTransform& Transform |
Instances/InstancedPlacementClientInfo.h |