Navigation
API > API/Runtime > API/Runtime/Engine
Class FPhysicsFieldSceneProxy final : public FPrimitiveSceneProxy
| Name | FPhysicsFieldSceneProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h |
| Include Path | #include "PhysicsField/PhysicsFieldComponent.h" |
Syntax
class FPhysicsFieldSceneProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsFieldSceneProxy
(
UPhysicsFieldComponent* PhysicsFieldComponent |
Initialization constructor. | PhysicsField/PhysicsFieldComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPhysicsFieldSceneProxy() |
Destructor. | PhysicsField/PhysicsFieldComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugResource | FPhysicsFieldResource * | The CPU physics field resource which this proxy is visualizing. | PhysicsField/PhysicsFieldComponent.h | |
| FieldResource | FPhysicsFieldResource * | The GPU physics field resource which this proxy is visualizing. | PhysicsField/PhysicsFieldComponent.h |