Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FPawnControllerChangedSignature |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include Path | #include "GameFramework/Pawn.h" |
Syntax
struct FPawnControllerChangedSignature : public TSparseDynamicDelegate< FPawnControllerChangedSignature_MCSignature, APawn, FPawnControllerChangedSignatureInfoGetter >
Inheritance Hierarchy
- FSparseDelegate → TSparseDynamicDelegate → FPawnControllerChangedSignature