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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FParticleTrailsEmitterInstance_B-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void KillParticles () |
Kill off any dead particles. (Remove them from the active array) | ParticleEmitterInstances.h | |
virtual void KillParticles
(
int32 InTrailIdx, |
Kill the given number of particles from the end of the trail. | ParticleEmitterInstances.h |
KillParticles()
Description
Kill off any dead particles. (Remove them from the active array)
| Name | KillParticles |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
| Include Path | #include "ParticleEmitterInstances.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleTrail2EmitterInstance.cpp |
virtual void KillParticles()
KillParticles(int32, int32)
Description
Kill the given number of particles from the end of the trail.
| Name | KillParticles |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
| Include Path | #include "ParticleEmitterInstances.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleTrail2EmitterInstance.cpp |
virtual void KillParticles
(
int32 InTrailIdx,
int32 InKillCount
)
Parameters
| Name | Remarks |
|---|---|
| InTrailIdx | The trail to kill particles in. |
| InKillCount | The number of particles to kill off. |