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Helper class to reset and recreate all PSCs with specific templates on their next tick.
| Name | FParticleResetContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include Path | #include "ParticleHelper.h" |
Syntax
class FParticleResetContext
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FParticleResetContext() |
ParticleHelper.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SystemsToReset | TArray< class UParticleSystem *, TInlineAllocator< 32 > > | ParticleHelper.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddTemplate
(
UParticleSystem* Template |
ParticleHelper.h | ||
void AddTemplate
(
UParticleModule* Module |
ParticleHelper.h | ||
void AddTemplate
(
UParticleEmitter* Emitter |
ParticleHelper.h |