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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FParticleBeamTrailVertexFactory
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleBeamTrailVertexFactory.h |
Include | #include "ParticleBeamTrailVertexFactory.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleBeamTrailVertexFactory.cpp |
static bool ShouldCompilePermutation
(
const FVertexFactoryShaderPermutationParameters & Parameters
)
Remarks
Should we cache the material's shadertype on this platform with this vertex factory?