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Unreal Engine C++ API Reference > Runtime > Engine > FParticleAnimTrailEmitterInstance
- FParticleEmitterInstance::FillReplayData()
- FParticleAnimTrailEmitterInstance::FillReplayData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleTrail2EmitterInstance.cpp |
virtual bool FillReplayData
&40;
FDynamicEmitterReplayDataBase & OutData
&41;
Remarks
Captures dynamic replay data for this particle system. Returns true if successful
Parameters
Name | Description |
---|---|
OutData | [Out] Data will be copied here |