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Base class for a resource allocated from a FMeshElementCollector with AllocateOneFrameResource, which the collector releases. This is useful for per-frame structures which are referenced by a mesh batch given to the FMeshElementCollector.
| Name | FOneFrameResource |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
Syntax
class FOneFrameResource
Derived Classes
FOneFrameResource derived class hierarchy
- FDynamicPrimitiveUniformBuffer
- FGPUSceneWriteDelegate
- FHeterogeneousVolumeData
- FLandscapeElementParamArray
- FMeshBuilderOneFrameResources
- FMeshParticleVertexFactory::FBatchParametersCPU
- FNiagaraRendererMeshes::FGPUSceneUpdateResource
- FNiagaraRendererMeshes::FMeshCollectorResources
- FNiagaraRendererSprites::FMeshCollectorResources
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FOneFrameResource() |
SceneManagement.h |