Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FObjectReplicator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ReplicateProperties
(
FOutBunch& Bunch, |
Net/DataReplication.h | ||
bool ReplicateProperties
(
FOutBunch& Bunch, |
Net/DataReplication.h |
ReplicateProperties(FOutBunch &, FReplicationFlags)
| Name | ReplicateProperties |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/DataReplication.h |
| Include Path | #include "Net/DataReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataReplication.cpp |
bool ReplicateProperties
(
FOutBunch & Bunch,
FReplicationFlags RepFlags
)
ReplicateProperties(FOutBunch &, FReplicationFlags, FNetBitWriter &)
| Name | ReplicateProperties |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/DataReplication.h |
| Include Path | #include "Net/DataReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataReplication.cpp |
bool ReplicateProperties
(
FOutBunch & Bunch,
FReplicationFlags RepFlags,
FNetBitWriter & Writer
)