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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ObjectEditorUtils.h |
Include | #include "ObjectEditorUtils.h" |
namespace FObjectEditorUtils
{
template<typename T>
static TArray< TWeakObjectPtr< T > > FObjectEditorUtils&58;&58;GetTypedWeakObjectPtrs
&40;
const TArray< UObject &42; > & InObjects
&41;
}
Remarks
Helper function to convert the input for GetActions to a list that can be used for delegates