Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FObjectCacheContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
ObjectCacheContext.h |
|
|
|
ObjectCacheContext.h |
|
GetStaticMeshComponents()
| |
|
| Name |
GetStaticMeshComponents |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/ObjectCacheContext.h |
| Include Path |
#include "ObjectCacheContext.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/ObjectCacheContext.cpp |
TObjectCacheIterator < IStaticMeshComponent > GetStaticMeshComponents()
GetStaticMeshComponents(UStaticMesh *)
| |
|
| Name |
GetStaticMeshComponents |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/ObjectCacheContext.h |
| Include Path |
#include "ObjectCacheContext.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/ObjectCacheContext.cpp |
TObjectCacheIterator < IStaticMeshComponent > GetStaticMeshComponents
(
UStaticMesh * InStaticMesh
)