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A struct that contains a set of conodes that will be used in one mapping
| Name | FNodeGroup |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Model.h |
| Include Path | #include "Model.h" |
Syntax
struct FNodeGroup
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FNodeGroup() |
Model.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoundingBox | FBox | Model.h | ||
| MapToWorld | FMatrix | Model.h | ||
| Nodes | TArray< int32 > | List of nodes in the node group | Model.h | |
| RelevantLights | TArray< ULightComponent * > | List of relevant lights for this nodegroup | Model.h | |
| SizeX | int32 | Model.h | ||
| SizeY | int32 | Model.h | ||
| TangentX | FVector3f | Model.h | ||
| TangentY | FVector3f | Model.h | ||
| TangentZ | FVector3f | Model.h | ||
| TriangleSurfaceMap | TArray< int32 > | For each triangle, record which LightmassSettings to use (material, boost, etc) | Model.h | |
| TriangleVertexIndices | TArray< int32 > | The vertex indices of the surface's triangles. | Model.h | |
| Vertices | TArray< FStaticLightingVertex > | The surface's vertices. | Model.h | |
| WorldToMap | FMatrix | Model.h |