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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FNodeDataId
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNodeDataId () |
Animation/AnimNodeData.h | ||
FNodeDataId
(
FName InPropertyName, |
Construct from a property name and struct. | Animation/AnimNodeData.h |
FNodeDataId()
| Name | FNodeDataId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h |
| Include Path | #include "Animation/AnimNodeData.h" |
FNodeDataId()
FNodeDataId(FName, const FAnimNode_Base , const UScriptStruct )
Description
Construct from a property name and struct.
| Name | FNodeDataId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h |
| Include Path | #include "Animation/AnimNodeData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNodeData.cpp |
FNodeDataId
(
FName InPropertyName,
const FAnimNode_Base * InNode,
const UScriptStruct * InNodeStruct
)