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Network data representation on the client.
| Name | FNetworkPredictionData_Client |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Interfaces/NetworkPredictionInterface.h |
| Include Path | #include "Interfaces/NetworkPredictionInterface.h" |
Syntax
class FNetworkPredictionData_Client
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetworkPredictionData_Client() |
Interfaces/NetworkPredictionInterface.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FNetworkPredictionData_Client() |
Interfaces/NetworkPredictionInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddStructReferencedObjects
(
FReferenceCollector& Collector |
Can be overridden to allow references to be accounted for during GC | Interfaces/NetworkPredictionInterface.h |