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API > API/Runtime > API/Runtime/Engine
| Name | FNetLevelVisibilityState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h |
| Include Path | #include "Engine/LevelStreaming.h" |
Syntax
struct FNetLevelVisibilityState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasClientPendingRequest | bool | Engine/LevelStreaming.h | ||
| ClientAckedRequestCanMakeVisible | TOptional< bool > | Engine/LevelStreaming.h | ||
| ClientAckedRequestIndex | uint32 | Engine/LevelStreaming.h | ||
| ClientPendingRequestIndex | uint32 | Engine/LevelStreaming.h | ||
| PendingRequestType | TOptional< ENetLevelVisibilityRequest > | Engine/LevelStreaming.h | ||
| ServerRequestIndex | uint32 | Engine/LevelStreaming.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InvalidateClientPendingRequest() |
Engine/LevelStreaming.h |