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Used to configure the replication system default values
| Name | FNetDriverReplicationSystemConfig |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
Syntax
USTRUCT ()
struct FNetDriverReplicationSystemConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowParallelTasks | bool | When true, allow subsystems to run parallel workloads, such as the PollAndCopy step running several asynchronous tasks to speed up game thread execution time. | Engine/NetDriver.h | |
| InitialNetObjectListCount | uint32 | Override the preallocated size of net object lists. If 0 use the default value. | Engine/NetDriver.h | |
| MaxDeltaCompressedObjectCount | uint32 | Override the max compressed object count. If 0 use the default system value. | Engine/NetDriver.h | |
| MaxNetObjectGroupCount | uint32 | Override the max group count. If 0 use the default system value. | Engine/NetDriver.h | |
| MaxReplicatedObjectCount | uint32 | Override the max object count. If 0 use the default system value. | Engine/NetDriver.h | |
| MaxReplicationWriterObjectCount | uint32 | Override the number of pre-allocated objects in FReplicationWriter. | Engine/NetDriver.h | |
| NetObjectListGrowCount | uint32 | Override the amount to grow every net object list by when they hit the preallocated count. | Engine/NetDriver.h | |
| PreAllocatedMemoryBuffersObjectCount | uint32 | Override the number of pre-allocated memory buffers that can hold up to the specified number of objects before they have to grow. | Engine/NetDriver.h |