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API > API/Runtime > API/Runtime/Engine
| Name | FNetConnectionIdHandler |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/NetConnectionIdHandler.h |
| Include Path | #include "Net/NetConnectionIdHandler.h" |
Syntax
class FNetConnectionIdHandler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetConnectionIdHandler() |
Net/NetConnectionIdHandler.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FNetConnectionIdHandler() |
Net/NetConnectionIdHandler.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IdHint | uint32 | Net/NetConnectionIdHandler.h | ||
| UsedIds | TBitArray | Net/NetConnectionIdHandler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 Allocate() |
Net/NetConnectionIdHandler.h | ||
void Free
(
uint32 Id |
Net/NetConnectionIdHandler.h | ||
uint32 GetMaxConnectionIdCount() |
Net/NetConnectionIdHandler.h | ||
void Init
(
uint32 IdCount |
Net/NetConnectionIdHandler.h |