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| Name | FNavigationRelevantDataFilter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationRelevantData.h |
| Include Path | #include "AI/Navigation/NavigationRelevantData.h" |
Syntax
struct FNavigationRelevantDataFilter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNavigationRelevantDataFilter() |
AI/Navigation/NavigationRelevantData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExcludeLoadedData | uint32 | Fail if from level loading (only valid in WP dynamic mode) | AI/Navigation/NavigationRelevantData.h | |
| bIncludeAreas | uint32 | Pass when actor has any area modifier | AI/Navigation/NavigationRelevantData.h | |
| bIncludeGeometry | uint32 | Pass when actor has geometry | AI/Navigation/NavigationRelevantData.h | |
| bIncludeMetaAreas | uint32 | Pass when actor has any modifier with meta area | AI/Navigation/NavigationRelevantData.h | |
| bIncludeOffmeshLinks | uint32 | Pass when actor has any offmesh link modifier | AI/Navigation/NavigationRelevantData.h |