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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FNavigationRelevantData
CollisionData should always start with this struct for validation purposes
| Name | FCollisionDataHeader |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationRelevantData.h |
| Include Path | #include "AI/Navigation/NavigationRelevantData.h" |
Syntax
struct FCollisionDataHeader
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataSize | int32 | AI/Navigation/NavigationRelevantData.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsValid
(
const uint8* RawData, |
AI/Navigation/NavigationRelevantData.h |