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| Name | FNavigationBounds |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationBounds.h |
| Include Path | #include "AI/Navigation/NavigationBounds.h" |
Syntax
struct FNavigationBounds
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AreaBox | FBox | AI/Navigation/NavigationBounds.h | ||
| Level | TWeakObjectPtr< ULevel > | AI/Navigation/NavigationBounds.h | ||
| SupportedAgents | FNavAgentSelector | AI/Navigation/NavigationBounds.h | ||
| UniqueID | uint32 | AI/Navigation/NavigationBounds.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FNavigationBounds& Other |
AI/Navigation/NavigationBounds.h |