Navigation
API > API/Runtime > API/Runtime/Engine
Describes node in navigation path
| Name | FNavPathPoint |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h |
| Include Path | #include "AI/Navigation/NavigationTypes.h" |
Syntax
struct FNavPathPoint : public FNavLocation
Inheritance Hierarchy
- FNavLocation → FNavPathPoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AI/Navigation/NavigationTypes.h | |||
PRAGMA_DISABLE_DEPRECATION_WARNINGS FNavPathPoint
(
const FNavPathPoint& |
AI/Navigation/NavigationTypes.h | ||
FNavPathPoint
(
FNavPathPoint&& Other |
AI/Navigation/NavigationTypes.h | ||
FNavPathPoint
(
const FVector& InLocation, |
AI/Navigation/NavigationTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomLinkId | uint32 | AI/Navigation/NavigationTypes.h | ||
| CustomNavLinkId | FNavLinkId | Unique Id of custom navigation link starting at this point | AI/Navigation/NavigationTypes.h | |
| Flags | uint32 | Extra node flags | AI/Navigation/NavigationTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNavPathPoint & operator=
(
const FNavPathPoint& Other |
AI/Navigation/NavigationTypes.h | ||
FNavPathPoint & operator=
(
FNavPathPoint&& Other |
AI/Navigation/NavigationTypes.h | ||
bool operator==
(
const FNavPathPoint& Other |
AI/Navigation/NavigationTypes.h |