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API > API/Runtime > API/Runtime/Engine
Active and named net drivers instantiated from an FNetDriverDefinition The net driver will remain instantiated on this struct until it is destroyed
| Name | FNamedNetDriver |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
Syntax
USTRUCT ()
struct FNamedNetDriver
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/Engine.h | |||
FNamedNetDriver
(
UNetDriver* InNetDriver, |
Engine/Engine.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FNamedNetDriver() |
Engine/Engine.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NetDriver | TObjectPtr< class UNetDriver > | Instantiation of named net driver | Engine/Engine.h |
|
| NetDriverDef | FNetDriverDefinition * | Definition associated with this net driver | Engine/Engine.h |