Navigation
API > API/Runtime > API/Runtime/Engine
Movement capabilities, determining available movement options for Pawns and used by AI for reachability tests.
| Name | FMovementProperties |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h |
| Include Path | #include "AI/Navigation/NavigationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovementProperties
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovementProperties() |
AI/Navigation/NavigationTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanCrouch | uint8 | If true, this Pawn is capable of crouching. | AI/Navigation/NavigationTypes.h |
|
| bCanFly | uint8 | If true, this Pawn is capable of flying. | AI/Navigation/NavigationTypes.h |
|
| bCanJump | uint8 | If true, this Pawn is capable of jumping. | AI/Navigation/NavigationTypes.h |
|
| bCanSwim | uint8 | If true, this Pawn is capable of swimming or moving through fluid volumes. | AI/Navigation/NavigationTypes.h |
|
| bCanWalk | uint8 | If true, this Pawn is capable of walking or moving on the ground. | AI/Navigation/NavigationTypes.h |
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