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Base Mirror Table containing all data required by the animation mirroring system.
| Name | FMirrorTableRow |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/MirrorDataTable.h |
| Include Path | #include "Animation/MirrorDataTable.h" |
Syntax
USTRUCT ()
struct FMirrorTableRow : public FTableRowBase
Inheritance Hierarchy
- FTableRowBase → FMirrorTableRow
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/MirrorDataTable.h | |||
FMirrorTableRow
(
const FMirrorTableRow& Other |
Animation/MirrorDataTable.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MirroredName | FName | Animation/MirrorDataTable.h |
|
|
| MirrorEntryType | TEnumAsByte< EMirrorRowType::Type > | Animation/MirrorDataTable.h |
|
|
| Name | FName | Animation/MirrorDataTable.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FMirrorTableRow const& Other |
Animation/MirrorDataTable.h | ||
FMirrorTableRow & operator=
(
FMirrorTableRow const& Other |
Animation/MirrorDataTable.h | ||
bool operator==
(
FMirrorTableRow const& Other |
Animation/MirrorDataTable.h |