Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMeshParticleUniformParameters > API/Runtime/Engine/FMeshParticleUniformParameters/zzNextMemberIdPr-
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MeshParticleVertexFactory.h |
Include | #include "MeshParticleVertexFactory.h" |
Syntax
enum
&123;
HasDeclaredResource = zzMemberIdPrevTransformAvailable ::HasDeclaredResource || ! TShaderParameterTypeInfo< uint32 > ::bIsStoredInConstantBuffer
&125;