Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FMeshMaterialShaderType
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MeshMaterialShaderType.h |
Include | #include "MeshMaterialShaderType.h" |
FMeshMaterialShaderType
&40;
FTypeLayoutDesc & InTypeLayout,
const TCHAR &42; InName,
const TCHAR &42; InSourceFilename,
const TCHAR &42; InFunctionName,
uint32 InFrequency,
int32 InTotalPermutationCount,
ConstructSerializedType InConstructSerializedRef,
ConstructCompiledType InConstructCompiledRef,
ShouldCompilePermutationType InShouldCompilePermutationRef,
GetRayTracingPayloadTypeType InGetRayTracingPayloadTypeRef,
ModifyCompilationEnvironmentType InModifyCompilationEnvironmentRef,
ValidateCompiledResultType InValidateCompiledResultRef,
uint32 InTypeSize,
const FShaderParametersMetadata &42; InRootParametersMetadata
&41;