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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMeshMaterialShaderType
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MeshMaterialShaderType.h |
Include | #include "MeshMaterialShaderType.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MeshMaterialShader.cpp |
static bool ShouldCompileVertexFactoryPipeline
&40;
const FShaderPipelineType &42; ShaderPipelineType,
EShaderPlatform Platform,
const FMaterialShaderParameters & MaterialParameters,
const FVertexFactoryType &42; VertexFactoryType,
EShaderPermutationFlags Flags
&41;