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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMeshMaterialShaderType
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MeshMaterialShaderType.h |
Include | #include "MeshMaterialShaderType.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MeshMaterialShader.cpp |
FShader &42; FinishCompileShader
&40;
const FUniformExpressionSet & UniformExpressionSet,
const FSHAHash & MaterialShaderMapHash,
const FShaderCompileJob & CurrentJob,
const FShaderPipelineType &42; ShaderPipeline,
const FString & InDebugDescription
&41; const
Remarks
Either creates a new instance of this type or returns an equivalent existing shader.
Parameters
Name | Description |
---|---|
Material | The material to link the shader with. |
CurrentJob | Compile job that was enqueued by BeginCompileShader. |