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Some information per individual mesh, as appearing in the source asset. This could store the data for say meshes "UpperBody", "Legs", "Hat", etc.
| Name | FMeshInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
Syntax
struct FMeshInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | Rendering/SkeletalMeshLODImporterData.h | ||
| NumVertices | int32 | Rendering/SkeletalMeshLODImporterData.h | ||
| StartImportedVertex | int32 | Rendering/SkeletalMeshLODImporterData.h |