| FirstIndex |
uint32 |
Range of vertices and indices used when rendering this section. |
Rendering/NaniteResources.h |
|
| Flags |
EMeshDataSectionFlags |
|
Rendering/NaniteResources.h |
|
| MaterialIndex |
int32 |
The index of the material with which to render this section. |
Rendering/NaniteResources.h |
|
| MaxVertexIndex |
uint32 |
|
Rendering/NaniteResources.h |
|
| MinVertexIndex |
uint32 |
|
Rendering/NaniteResources.h |
|
| NumTriangles |
uint32 |
|
Rendering/NaniteResources.h |
|
| Skinning |
FMeshSkinningData |
|
Rendering/NaniteResources.h |
|
| UVDensities |
float |
The UV channel density in LocalSpaceUnit / UV Unit. |
Rendering/NaniteResources.h |
|
| Weights |
float |
The weights to apply to the UV density, based on the area. |
Rendering/NaniteResources.h |
|