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This contains Reference-skeleton related info Bone transform is saved as FTransform array
| Name | FMeshBoneInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
| Include Path | #include "ReferenceSkeleton.h" |
Syntax
struct FMeshBoneInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ReferenceSkeleton.h | |||
FMeshBoneInfo
(
const FName& InName, |
ReferenceSkeleton.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExportName | FString | Name used for export (this should be exact as FName may mess with case) | ReferenceSkeleton.h | |
| Name | FName | Bone's name. | ReferenceSkeleton.h | |
| ParentIndex | int32 | INDEX_NONE if this is the root bone. | ReferenceSkeleton.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FMeshBoneInfo& B |
ReferenceSkeleton.h |