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API > API/Runtime > API/Runtime/Engine
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| Name |
FMeshBatchElementDynamicIndexBuffer |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/MeshBatch.h |
| Include Path |
#include "MeshBatch.h" |
Syntax
struct FMeshBatchElementDynamicIndexBuffer
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
|
| FirstIndex |
uint32 |
The offset in to the index buffer (arbitrary limit to 16M indices so that FirstIndex |
PrimitiveType fits into 32bits. |
MeshBatch.h |
|
| IndexBuffer |
FIndexBuffer * |
The vertex buffer to bind for draw calls. |
MeshBatch.h |
|
|
| PrimitiveType |
uint32 |
The offset in to the index buffer. |
MeshBatch.h |
|
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Returns true if the allocation is valid. |
MeshBatch.h |
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