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Unreal Engine C++ API Reference > Runtime > Engine > FMeshBatchElement
Syntax
const TUniformBuffer< FPrimitiveUniformShaderParameters > &42; PrimitiveUniformBufferResource
Remarks
Primitive uniform buffer to use for rendering, used when PrimitiveUniformBuffer is null. This interface allows a FMeshBatchElement to be setup for a uniform buffer that has not been initialized yet, (TUniformBuffer* is known but not the FRHIUniformBuffer*)