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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialVirtualTextureStack
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
bool IsPreallocatedStack&40;&41; const
Remarks
Returns true if this is a stack that with a preallocated layout of layers (for example when we are using a URuntimeVirtualTexture).