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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialVirtualTextureStack
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void GetTextureValues
&40;
const FMaterialRenderContext & Context,
const FUniformExpressionSet & UniformExpressionSet,
UTexture const &42;&42; OutValues
&41; const
Remarks
Get the array of UTexture objects for the expressions that in the layers of this stack. Can return nullptr objects for layers that don't hold UTexture2D references.