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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialUpdateContext > EOptions
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Syntax
enum Type
&123;
ReregisterComponents = 0x1,
SyncWithRenderingThread = 0x2,
RecreateRenderStates = 0x4,
Default = RecreateRenderStates | SyncWithRenderingThread,
&125;
Values
Name | Description |
---|---|
ReregisterComponents | Reregister all components while updating the material. |
SyncWithRenderingThread | Sync with the rendering thread. |
RecreateRenderStates | Recreates only the render state for all components (mutually exclusive with ReregisterComponents) |
Default | Default options: Recreate render state, sync with rendering thread. |