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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialShaderType
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
Include | #include "MaterialShaderType.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
static bool ShouldCompilePipeline
&40;
const FShaderPipelineType &42; ShaderPipelineType,
EShaderPlatform Platform,
const FMaterialShaderParameters & MaterialParameters,
EShaderPermutationFlags Flags
&41;