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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialShaderType
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
Include | #include "MaterialShaderType.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
static void BeginCompileShaderPipeline
&40;
EShaderCompileJobPriority Priority,
uint32 ShaderMapJobId,
EShaderPlatform Platform,
EShaderPermutationFlags PermutationFlags,
const FMaterial &42; Material,
const FMaterialShaderMapId & ShaderMapId,
FSharedShaderCompilerEnvironment &42; MaterialEnvironment,
const FShaderPipelineType &42; ShaderPipeline,
TArray< TRefCountPtr< FShaderCommonCompileJob >> & NewJobs,
const FString & DebugGroupName,
const TCHAR &42; DebugDescription,
const TCHAR &42; DebugExtension
&41;