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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialShaderMapId
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
bool operator==
(
const FMaterialShaderMapId & ReferenceSet
) const
Remarks
Tests this set against another for equality true if the sets are equal
Parameters
Name | Description |
---|---|
ReferenceSet | The set to compare against |