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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialShaderMapContent > InternalLinkType< __COUNTER__-CounterBase > > Initialize
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
static void Initialize
&40;
FTypeLayoutDesc & TypeDesc
&41;