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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialShaderMap > GetShader
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
TShaderRef < FShader > GetShader
(
FShaderType * ShaderType,
int32 PermutationId
) const