Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMap > API/Runtime/Engine/FMaterialShaderMap/GetShader
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
template<typename ShaderType>
TShaderRef < ShaderType > GetShader
(
const typename ShaderType::FPermutationDomain & PermutationVector
) const