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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialResourceProxyReader
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void Initialize
&40;
ERHIFeatureLevel::Type FeatureLevel,
EMaterialQualityLevel::Type QualityLevel,
bool bSeekToEnd
&41;