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API > API/Runtime > API/Runtime/Engine
| Name | FMaterialLayersFunctionsRuntimeData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialLayersFunctions.h |
| Include Path | #include "Materials/MaterialLayersFunctions.h" |
Syntax
USTRUCT ()
struct FMaterialLayersFunctionsRuntimeData
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Materials/MaterialLayersFunctions.h | |||
| Materials/MaterialLayersFunctions.h | |||
FMaterialLayersFunctionsRuntimeData
(
const FMaterialLayersFunctions& Rhs |
Materials/MaterialLayersFunctions.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMaterialLayersFunctionsRuntimeData() |
Materials/MaterialLayersFunctions.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Blends | TArray< TObjectPtr< class UMaterialFunctionInterface > > | Materials/MaterialLayersFunctions.h |
|
|
| Layers | TArray< TObjectPtr< class UMaterialFunctionInterface > > | Materials/MaterialLayersFunctions.h |
|
|
| LayerStackCache | TSharedPtr< FMaterialLayerStackFunctionsCache > | In multiple locations there are const references to this runtime data/it's children, so this mutable entry is required to ensure we can keep available layers/blend up to date across all instances. | Materials/MaterialLayersFunctions.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LegacySerializedEditorOnlyData | TUniquePtr< FMaterialLayersFunctionsEditorOnlyData > | FMaterialLayersFunctionsRuntimeData can be deserialized from an FMaterialLayersFunctions property, will store the editor-only portion here | Materials/MaterialLayersFunctions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Empty() |
Materials/MaterialLayersFunctions.h | ||
const FMaterialLayersFunctionsID GetID
(
const FMaterialLayersFunctionsEditorOnlyData& EditorOnly |
Materials/MaterialLayersFunctions.h | ||
bool SerializeFromMismatchedTag
(
const FPropertyTag& Tag, |
Materials/MaterialLayersFunctions.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FMaterialLayersFunctionsRuntimeData& Other |
Materials/MaterialLayersFunctions.h | ||
| Materials/MaterialLayersFunctions.h | |||
FMaterialLayersFunctionsRuntimeData & operator=
(
const FMaterialLayersFunctions& Rhs |
Materials/MaterialLayersFunctions.h | ||
bool operator==
(
const FMaterialLayersFunctionsRuntimeData& Other |
Materials/MaterialLayersFunctions.h |