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API > API/Runtime > API/Runtime/Engine
| Name | FMaterialLayerInput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionLayerStack.h |
| Include Path | #include "Materials/MaterialExpressionLayerStack.h" |
Syntax
USTRUCT (Experimental)
struct FMaterialLayerInput : public FExpressionInput
Inheritance Hierarchy
- FExpressionInput → FMaterialLayerInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialLayerInput
(
FName NewInputName, |
Materials/MaterialExpressionLayerStack.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputType | TEnumAsByte< EFunctionInputType > | Materials/MaterialExpressionLayerStack.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetInputName() |
Materials/MaterialExpressionLayerStack.h |