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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialCompiler > VirtualTextureUniform
- FMaterialCompiler::VirtualTextureUniform()
- FProxyMaterialCompiler::VirtualTextureUniform()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
int32 VirtualTextureUniform
&40;
FName ParameterName,
int32 TextureIndex,
int32 VectorIndex,
UE::Shader::EValueType Type
&41;