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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler > API/Runtime/Engine/FMaterialCompiler/Texture
- FMaterialCompiler::Texture()
- FProxyMaterialCompiler::Texture()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
int32 Texture
(
UTexture * Texture,
int32 & TextureReferenceIndex,
EMaterialSamplerType SamplerType,
ESamplerSourceMode SamplerSource,
ETextureMipValueMode MipValueMode
)